Important Poker Software for Players Looking to Win in 2020

Online Poker

3 Crucial Types of Poker Software for Serious Players in 2020

Are you new to the world of poker? Do you want to increase your winnings? You can use some poker software to your advantage if you want to maximize your gains. Whether online or live poker games, these tools will help you take your game to the next level.

If you’re wondering why you need poker software, here are the reasons. Firstly, it is an effective assistant when learning game strategy; it helps you analyze your opponents and gain a significant advantage. If you are a serious gamer, getting poker software is one of the most important things to do. Not only do they assist in giving you high wins, but they also increase your expertise. Secondly, these tools have been developed by highly advanced professionals. Apart from considering various betting sites similar to Mr. Bet, you also need to review different tools you can utilize to have the edge over your competitors. 

Poker software is divided into three important types: database software, equity calculators, and solvers. Each of them plays a vital role in your game, and they can help determine whether you win or lose. 

This article will discuss the types of online poker software, poker odds calculator software, and the best poker software for PokerStars. Let’s dive in.

Database Poker Software

This one is essential for your arsenal, and it has the following functions:

  • It will track the hands that you play 
  • It will give you your opponent’s statistics through a heads-up display (HUD) 
  • It will calculate your stats 

Like every sports game, it is good to review how you played to learn from it. Using this online poker software can help you study your competition to find the leaks and fix them. Besides, looking at your opponent’s results, you can scrutinize their strategy to maximize your winnings. The information is stored in the poker software server, which allows you to analyze your situation adapted to the competitive poker world. 

Most professional gamblers and those you will be competing against have database software. These tools will display your opponent’s stats while the game is in progress through interactive pop-ups. Once each hand is dealt, the information is updated on the software. This guarantees that you have the latest data to aid in making better decisions when playing. However, you need to be careful when using this feature to avoid making costly choices. If you want database software, you can consider the following: 

  • Poker Tracker 4
  • DriveHUD
  • Holdem Manager
  • Hand2note 
  • Poker Copilot 

They offer free trials that you can utilize to see the one that works best for you. Any of these poker tracking software programs will display your performance in all the tournaments and give you an edge by revealing patterns that you can execute.

poker software
poker software

Equity Calculators

The world of poker is extremely competitive, and having poker odds calculator software is one of the ways you can get ahead. Equity calculator tools help you determine how much equity is contained in one hand or several hands against the other hands. Equity refers to the chance you have to win a pot in a given situation within the game. The calculations can be performed on a specific board or a preflop match-up. 

The poker software calculator helps you determine whether your hand contains enough equity to call once you estimate your opponent’s range. You can find extra features in poker software calculators, such as the number of times a range will hit on the flop. 

If you are a new poker player or have not been able to master the game, investing in this tool is extremely useful. It assists in tuning your intuition of the number of ranges and equity hands in specific situations. Many pieces of software in this category offer friendly user interfaces with quick and easy to use outputs. For this, the tools to look at include:

  • PokerStove
  • Poker Range 
  • Flopzilla
  • Equilab
  • You can also access Cruncher, which is a free poker software limited to preflop calculations.

Solvers

What is the best poker software? The answer is solvers. They can teach you Game Theory Optimal (GTO) strategy, using which you can master your game. They give you the skills that you will need to earn money by exploiting your opponent’s weakness. You are also better placed to make adjustments to counter the strategy your contender employs.

Solvers have been a game-changer in how poker strategy is understood. They are one of the best poker software that you can use to equip yourself with Nash equilibrium strategies, also known as solutions that vary depending on the inputs. The inputs could include:

  • Pot size
  • Raise size or sizes on the flop, turn, and river
  • Effective stack size
  • Best size 
  • Preflop ranges that are involved

Applying solver software helps simulate various outcomes of the game by trying multiple strategies. This is done under the assumption that each player is aware of other player’s techniques. These strategies are helpful as they prevent you from circular thinking, making mistakes while, at the same time, they improve your objective analysis. 

Using this software, the strategies achieve equilibrium after countless calculations where no player can tweak their tactics any further. As a gambler, if you know your opponent’s weakness, you can adjust your GTO strategy on the solver to gain even more wins. Solvers are the best poker software for PokerStars as they give hyper-mixed solutions that you can study and create a strong winning concept over time. You can use them to spot trends, especially for flop situations, which you can include in your fundamental strategy. Solver software includes:

  • PioSolver
  • Simple Postflop
  • GTO+
  • MonkerSolver

Conclusion

One of the sure-fire ways of zeroing in on the best tool is going through poker software reviews. Some may have additional features that you can look at to see which one suits your needs. You can analyze them based on the three crucial types that we have discussed. The software could be database-oriented, which can help you study your games to see where you are failing and seal any leaks. It also enables you to analyze your opponent’s stats to know the weaknesses you can take advantage of to maximize your winnings. 

Calculating your odds while playing is also an essential strategy in poker. Choosing the best equity calculator is one way of determining whether you can call as soon as you estimate your opponent’s range. More so, using this tool for your poker games will be an excellent way to hone your skills and game intuition.

All in all, a good game is about strategy, and free poker software is a great assistant in that. This is where solvers are incredibly essential. An effective tool will help you learn game theory optimal strategy that you can use to boost your results. It will also keep you from circular thinking and making mistakes by helping with objective game analysis. Please write to us and let us know what poker software tools you have been using for your games. Did you find it useful?

Author’s bio:

Thomas Glare is a passionate poker player who is always trying to improve his game. His tutorials and poker strategy thoughts are very helpful. He shows that you don’t have to be the best player in the world to profit from poker. If you stick to the basics and play well at poker, you will be able to win games at high enough limits.

Gambling and Gaming

Gambling and Gaming

The increasing convergence of the gambling and gaming industries has raised questions about the extent to which social casino gameplay may influence gambling.

This study aimed to examine the relationship between social casino gaming and gambling through an online survey of 521 adults who played social casino games in the previous 12 months. Most social casino game users (71.2%) reported that these games had no impact on how much they gambled.

However, 9.6% reported that their gambling overall had increased and 19.4% reported that they had gambled for money as a direct result of these games. Gambling as a direct result of social casino games was more common among males, younger users, those with higher levels of problem gambling severity and more involved social casino game users in terms of gameplay frequency and in-game payments.

The most commonly reported reason for gambling as a result of playing social casino games was to win real money. As social casino games increased gambling for some users, this suggests that simulated gambling may influence actual gambling expenditure particularly amongst those already vulnerable to or affected by gambling problems.

Social network gaming, which refers to playing games that are connected to social networking services (SNS) directly, or through mobile applications (apps), is a popular online activity. Social network games (SNG) are generally free-to-play and do not award monetary prizes, but users can make in-game purchases to advance within the game, customize the game, give gifts to friends, and access other exclusive benefits and features, leading to these games being referred to as ‘freemium’.

Although SNG are connected to an SNS and encourage users to interact with their connections, most SNG can be played without any social interaction. SNG has grown rapidly in popularity and the global SNG market is predicted to grow annually at 16% from 2013-2019 to reach a total market value of US$17.4 billion (Transparency Market Research, 2015).

A survey of Facebook users in Australia in November 2012 reported that there are over 3.5 million social gamers across Australia and almost 70% play SNG daily (Spiral Media, 2013), and it is highly likely that the use of SNG has increased since this time. One of the most popular and profitable SNG genres is games that simulate casino or other gambling (or betting) activities. Such games are referred to as social casino games.

These games generally appear to replicate the basic structural design of gambling activities (i.e., betting mechanics, chance-determined outcomes), but are free to play and the prizes awarded are generally virtual currency that has no value outside of the game.

Thus, while they resemble gambling activities, they are not legally classified or regulated according this category. Gambling and gaming market convergence The proportion of SNG users who become paying customers is generally small, with estimates suggesting that only 2.3% of all users made in-app purchases with real money.

Despite the small proportion of paying users, the massive number of users means that the global social casino market generated an estimated US$2.8 billion in revenue in 2014, a 37% increase from 2013 and revenue was expected to reach US$3.4 billion in 2015.

Not surprisingly, the high profitability of the social casino market has attracted international interest, most notably from gambling operators who have, through partnerships, mergers, and acquisitions, now become the dominant players in the social casino market.

For example, Playtika, owned by Caesars Interactive Entertainment, a subsidiary of Caesars Entertainment Corporation, the world’s largest gambling company, was estimated to account for 22% of the entire social casino game market, whereas DoubleDown Casino, owned by gaming machine manufacturer IGT, accounted for 11%.

An increasing number of land-based gambling venues are also now offering social casino games, often linked with player loyalty programs, for marketing and customer engagement purposes.

However, despite apparent convergence between the gaming and gambling markets, several online gambling operators that have established online gambling on social casino games or directly on SNS have ceased these operations. The lack of success of these online gambling operations may indicate that the cross-over between the gambling and gaming markets does not necessarily translate to being able to ‘migrate’ social casino game users to a gambling product.

To date, little research has examined the convergence between gambling and gaming, although early evidence provides some grounds to justify more detailed investigations.

For example, correlational studies show that young people who play gambling-themed games, including social casino games, are more likely to also engage in gambling and experience gambling problems. A study of 2,010 Australian adult gamblers found that 13% also played social casino games, and these were more likely to be younger respondents, males and Australian born.

They were also more likely to gamble online and be involved in all forms of gambling assessed, as well as smoke daily, use illicit drugs, experience gambling problems and have higher psychological distress.

A survey of US social casino game users found that over one-third (36%) of participants visited a land-based casino more than twice a year, and two-thirds (68%) were interested in gambling on their favorite social casino game.

Similarly, a survey of online gamblers found that more frequent participation in social casino games was associated with greater gambling involvement. These results suggest some cross-over between the social casino game and gambling markets.

In one longitudinal study, 409 US social casino gamers who had never gambled online were surveyed at two time-points.

About one-quarter of the sample of social casino gamers reported having migrated to online gambling over the six-month period and making microtransactions (payments) was the only unique statistical predictor of migration from social casino gaming to online gambling.

Theoretical links between gambling and gaming

The increasing convergence of the gambling and gaming industries has raised some concerns about whether social casino games might pose risks to certain groups in the community. One of the theorized consequences of gambling-themed games is the normalization of gambling behaviors.

If people play social casino games they may be more likely to view gambling as an acceptable everyday activity and develop favorable attitudes to gambling, transferred from their positive experiences with the games. One hypothesis is that social casino games may represent a gateway product that could precede gambling.

At present, however, evidence in support of migration from social casino games to gambling remains very limited. The notion of migration is complex and could involve transfers from social casino gaming to gambling activities while still remaining with the same operator, or it could refer to transfers to other available gambling activities.

This may include users who have not previously gambled, as well as existing gamblers for whom the games triggered engagement in discrete or ongoing gambling sessions. In this way, the term migration connotes the possibility that users may engage in social casino games, while also expanding their online activities to include gambling.

Apart from their shared commercial connections, another reason why social casino game users may migrate to gambling is that the activities have many characteristics in common, particularly in relation to structural design. However, unlike gambling products, social casino games may not involve randomly determined outcomes and there is no transparency about how outcomes are determined.

Conceivably, it is possible for social casino games to use algorithms that produce different outcomes in response to user behaviors to encourage continued play and in-game purchases.

Without the same regulatory oversight of game mechanics as in gambling, it is possible that social casino games may encourage misplaced confidence in users that they will be successful at gambling if they perceive the two experiences as highly similar.

Engaging in SNG may also encourage financial risk-taking, based on research that shows that online environments produce greater disinhibition and risk-taking and the establishment of online social interactions that might encourage financial risk-taking to appear courageous and skillful compared to other users.

It is possible that individuals who play social casino games are already interested in gambling. Given a demonstrated interest in gambling themes, social casino game users may be targeted with advertisements and promotional offers from gambling sites or directly encouraged to migrate to a gambling site based on their use of social casino games.

These issues were examined in a qualitative study with social casino gamers. Some participants reported that playing social casino games may lead to gambling because the similarity between the two activities may encourage user familiarity and transition in the hope of winning prizes of value. Other participants reported clearly understanding the differences between social casino games and gambling, and that if they were going to play games for money, they may as well gamble.

For some users with gambling problems, social casino games acted as a trigger and exacerbated gambling, and at least one participant attributed their gambling and associated problems to earlier social casino gaming experiences. Thus, a variety of effects may occur but limited research has quantified them or determined any differential effects on sub-populations.

The aim of this paper was to examine the relationship between social casino gaming and gambling. Australian adults have access to Internet gaming and gambling in multiple forms, including online gambling and were chosen as an appropriate population to examine the impact of social casino games on gambling.

The principal research question was whether social casino games influenced users directly to gamble or whether social casino games increase gambling (Rq1), and to investigate the demographic and playing patterns that characterized these affected social casino game users (Rq2). We hypothesized that, for the majority of users, social casino games would have little to no impact on their gambling, but that for a subset of users social casino games would lead to increase gambling and some users would gamble as a direct result of these games (Hp1).

A second hypothesis was that migration to or increased gambling as a result of social casino games would be motivated by a desire to make money and a belief that their experience with social casino games had increased their likelihood of winning when gambling (Hp2).

How Do Slot Machines and Other Electronic Gambling Machines Actually Work?

Online Slot Machines

Slot machines and other Electronic Gambling Machines (EGMs) are gambling devices that offer a variety of games.

They are inexpensive to run, which makes it possible for casinos to offer low-stakes betting to a large number of players. As a result, they have become the most profitable form of gambling. EGMs are found at casinos, online casinos, on cruise boats, at racetracks, at local bars, and even at corner stores.

Slot machines and other EGMs seem to attract a lot of myths. This is partly because of a lack of accurate information on how the machines work and partly due to the design of the machines. In this article, we will discuss how slot machines really work.

Our goal is to demystify the machines in order to demystify the games. We will also discuss some of the myths about slot machines. This article is intended to serve as a resource for counselors and prevention workers in the field of problem gambling. It is also intended for people in the general public who wish to understand slot machines.

Slot machines and other electronic gambling machines (EGMs) are gambling devices that offer a variety of games. EGMs are found at casinos, online casinos, on cruise boats, at racetracks, and, in some provinces and states, in local bars and corner stores.

There are three main varieties of EGMs: slot machines, video slots, and video poker. These machines are inexpensive to run compared to roulette or blackjack games, which makes it possible for casinos to offer low-stakes betting to a large number of players. As a result, they have become the most profitable form of gambling for casinos and online casinos operators.

A recent report from Statistics Canada indicates that EGMs outside of casinos (e.g., Video Lottery Terminals –VLTs- in bars and slot machines at racetracks) took in a total of 40% of the total revenue from non-charity gambling in Canada. In addition, slots accounted for 80% of the revenue from casinos in 2024. The purpose of this article is to examine how EGMs work and to address some of the most common misunderstandings about these machines.

For the most part, very little accurate information is available from the gambling industry on how EGMs work. However, even it falls well short of full disclosure about the machines. Information is available from numerous “How to Gamble” books, videos, and Web sites. While some of these are remarkably accurate, others are filled with misinformation about gambling.

It is difficult for the consumer to distinguish between accurate and inaccurate information. In the absence of easily accessible and accurate information, people tend to create their own beliefs about how things work. When these ideas are shared, they take on a life of their own as myths. Eventually, these myths are written down in “how-to” books or Web sites. Once written, the myths seem to become fact. EGMs seem to attract a lot of these myths.

The mythification of slots may be due to the way the machines are designed. Mythification may be the basis of many of the great works of literature, but, in the case of gambling, it is the source of much misery. In this article, we will explain how slot machines really work, and we will discuss and debunk some of the related myths.

Slot Machines

The basic game of a slot machine involves setting three or more reels into motion. In many modern offline and online slot machines, the reels are simply computer-generated pictures of simulated reels, but the essential game is the same. Typically, if all three reels match when they stop moving, the player wins, but other combinations can also lead to a prize (e.g., one cherry).

Common symbols include lemons, cherries, lucky sevens, diamonds, etc. The amount of the win is inversely related to the probability of a symbol coming up on the pay line.

However, there is very little relationship between the number of pictures on the reel and the probability of a particular symbol landing on the pay line. The wins and the player’s remaining credits are displayed using a small LED screen (a matrix of little red dots) and in online slots, it will be on screen.

In bricks and mortar casinos, if the player has won more than the machine can payout, a light on top of the machine usually flashes, notifying the casino of a big win. The remainder of the win is paid by cheque.

The payout of the slot is determined by the mathematical structure of the game, not by how recently the machine has paid out. Game structures are very complex and, as a result, the odds against winning on most EGMs are hidden from the player.

In Ontario, most offline slot machines have actual reels. However, some casinos have video slots (also called VLTs) with simulated reels that appear on a video screen. The introduction of video slots allows the game manufacturer a much greater degree of freedom in the structure of the game. Many video slots have bonus features that come up if certain combinations occur.

Bonus features are not new. Reel slots have always had bonus features run either by a separate wheel or oversized dice located at the top of the machine or through a separate display screen that is activated when a bonus feature occurs. The advantage of video slots, however, is that upgrading the program or replacing it with a new game is easier. In my view, slot lineup games presented on a video screen and slots with reels are essentially the same, except that video slots offer a greater variety of wagers and bonus features.

Video poker

Video poker is a completely different game than slots. It is based on five-card-draw poker played against the machine. Players win if they get certain combinations of cards, such as three of a kind (e.g., 4-4-K-4-7) or a flush (e.g., five hearts).

Players press a deal button, select the cards they want to keep by pressing a hold button, and then press deal to replace the rest of the cards. Typically, players only get one draw per hand. Some versions include wildcards (e.g., the joker or deuce), which are worth any value needed to complete a hand. The computer calculates the highest hand present and pays credits that are inversely related to the odds of a particular hand coming up. A flush might pay five credits for every credit bet while a full house might pay eight.

Video poker is different from slots in two main respects. First, the probabilities of the game are based on a simulated deck of cards, so that players can actually compute the probability of winning based on their knowledge of the cards.

For example, if you have four hearts and one spade, you can estimate that the chance of getting a flush if you replace the spade is 19% (9/47).

Second, you have an option to choose which card to hold, which means that there is an element of skill in the game. For example, with Jacks or Better video poker, say a player has a pair of tens, but also has a flush draw (e.g., four hearts). Taking into account the probability and payout for various hands, the player would be better off throwing away the ten and drawing for a flush than throwing away the three hearts to draw for two pairs or three of a kind.

However, if the player has a pair of jacks, he or she is better off keeping the jacks and throwing away the flush draw.

While some of the rules of play seem self-evident, optimal play actually involves memorizing a fairly large number of conditional rules. Thus, players who study the game and make probability-based choices can improve their success.

However, skill in video poker does not usually allow players to overcome the house edge. Skilled players might lose at a rate of 1% per bet, whereas less skilled players might lose at a rate of perhaps 10% per bet. Exact figures for skilled and unskilled would depend on a player’s level of skill and the particular machine played.

Note that there are apparently video poker games where an optimal strategy would allow the player to break even or even beat the house. Evaluating the accuracy of this claim is beyond the scope of this article. However, on most video poker machines, even expert players are playing against a house edge.

Video lottery machines

There is a great deal of confusion about the nature of VLTs. People often use the term VLT when referring to video poker or video slots located in a casino.

There are four main differences between a VLT and a video slot machine.

First, in some jurisdictions, the outcome of the games on a VLT is determined by a central determination system rather than the individual machine. This is in fact why they are called video lottery “terminals.” This distinction might have important legal implications in terms of whether a VLT is classed as a slot machine or a lottery, but is irrelevant in terms of the gambler’s experience.

Second, VLTs in Canada are often multi-game platforms that offer slot games, video poker, and sometimes a variety of other games such as video blackjack or keno. The range of games offered means that VLTs may appeal to a broader range of players than single-game slot machines. Slot games played on a VLT are largely the same as video slots on a stand-alone machine. Video poker on a VLT is essentially the same as video poker on a dedicated video poker machine. As described above, slot lineup games and video poker are quite different. One is a game of pure chance, the other a game with some skill elements. When discussing machine gambling with a player, it may be important to know the type of game played. Telling a VLT player who only plays video poker on the VLT that the game involves no skill could interfere with therapy by undermining the credibility of the counselor (the focus with video poker should be on the limits of skill).

Third, VLTs are often located in bars and corner stores — areas that are more easily accessible. Single-game machines (slots or video poker) make up the majority of machines offered in casinos in Canada, but multigame platforms can be found in Las Vegas casinos. The multigame nature of VLTs is likely due to the pragmatic need to offer a variety of games in a setting with only a small number of machines.

Fourth, wins from VLTs in Canada are usually paid with vouchers, whereas slot wins are paid with coins. However, both accumulate credits until a “cash-out” button is pressed.

Global variations

Gambling is a multinational industry that is regulated locally. As a result, there are regional variations in the games that are available and the regulations that control them. Fruit machines in the United Kingdom, for example, are required by law to pay out a minimum percentage within a short period of time.

Apparently this regulation came into effect because the bar owners responsible for these machines were worried about potential losses due to the volatility of games. According to U.S. patent #6,666,765 (http://www.uspto.gov/patft/index.html):

[British] fruit machines generally use a form of “adaptive logic” wherein coin-in and coin-out is monitored over time and wherein odds/payouts of the fruit machine are proactively adjusted to achieve a target win percentage. Examples of adaptive logic fruit-machines in Great Britain are GB 2 185 612 A and GB 2 087 618 A …. In the United States, the casino game operated with a random number generator must, overall play of the casino game, provide a known player expected return (or house advantage) and the casino game cannot proactively monitor performance and correspondingly adjust play parameters.

As a result, some of the myths about slot machines in North America may, in fact, be true in the United Kingdom, however, recently told us that adaptive logic machines are being phased out as the United Kingdom moves toward adopting North American standards in order to permit larger prizes.

Slots Confusion

Slot Machine

One feature present in almost every modern slot machine is the partial win or “loss disguised as a win.”

Since slot machines have gone from the traditional 3-reel 1-line slot machine to the modern 5-reel video slot, often with 25 or more winning lines, near-miss outcomes have become almost unidentifiable from other losing outcomes.

By encouraging individuals to play on more than one line, casinos have created a scenario where players are awarded a win on almost every spin.

Despite the increased frequency of winning, the proportion of money returned is often far less than the entire bet, such as winning 10c on a 50c bet. This 80% loss is accompanied by the same sounds on the machine as a real win and occupies the same area of the screen that wins are reported in.

Since noticing near-misses on modern slot machines is difficult, game makers have incorporated other game features such as free-spin symbols, mini-games, and progressive awards, which create new near miss situations while often not guaranteeing any increased value of a win themselves.

For example, special symbols might be placed on the reels that provide 10-free spins whenever three appear anywhere within the game screen. These symbols will often make a special sound, such as a loud thud when they land; and if two symbols land, many games will begin to play fast tempo music, display flashing lights around the remaining reels, and accelerate the rate of spin to enhance the saliency of the event.

When you win these sorts of outcomes you feel as though you have won a jackpot; after all, 10 free spins is 10x the chances to win big money right? The reality is that those 10 free-spins do not change the already small probability of winning on any given spin and are still likely to result in a loss of money. For many games, features such as this have entirely replaced standard jackpots.

These features share one important characteristic: they allow the casinos the ability to provide more outcomes that feel like a win while not increasing the actual payout. The effect of these features is so significant that in 1989 the Nevada Gaming Commission banned algorithms that purposefully increased the prevalence of near-miss outcomes. Of course, this only applied to the intentional increasing of near misses when a loss is already determined, i.e. artificially producing a near miss instead of what the reels would have normally landed on.

Unfortunately, these laws do not preclude the intentional design of reel layouts that, without additional manipulation, produce frequent near misses and losses disguised as wins. These laws also do not apply to the newer game features which either highlight the near miss, such as accelerating reels, or create entirely new topographies of outcomes, as is the case with free-spins or mini-games.

While the question of how to best manage artificial manipulations of near misses may be a topic of future regulatory discussion, the decision to play games with these illusions will ultimately fall upon the end user.

As long as you are willing to expose yourself to the game in the first place, the casino need only sit back and wait. And with the increasing availability of casinos across the US, they won’t need to wait long.